// CS:S cfg // Eversor's supaleet cfg's // Feel free to copy-paste sv_cheats "1" // ------ budget_show_history "0" budget_history_range_ms "5" budget_history_numsamplesvisible "0" cl_autohelp "0" cl_backspeed "999" cl_bob "0.01" cl_bobup "0.5" cl_bobcycle "0.8" cl_forcepreload "1" cl_forwardspeed "999" cl_idealpitchscale "0.8" cl_observercrosshair "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_precacheinfo "1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_sidespeed "999" cl_smooth "0" cl_upspeed "999" con_enable "1" crosshair "1" showhitlocation "1" sv_forcepreload "1" // ------ cl_allowdownload "1" cl_allowupload "1" cl_cmdbackup "2" cl_cmdrate "100" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_resend "5" cl_timeout "999" cl_updaterate "100" net_graph "3" net_scale "5" net_graphpos "2" net_graphsolid "1" rate "25000" // ------ bgmvolume "0" dsp_enhance_stereo "0" dsp_slow_cpu "1" snd_noextraupdate "1" soundscape_fadetime "9999" soundscape_flush "9999" suitvolume "0" voice_enable "0" volume "0.75" // ------ cl_crosshairscale "2250" cl_detaildist "0" cl_detailfade "0" cl_drawshadowtexture "0" cl_dynamiccrosshair "0" cl_ejectbrass "0" cl_radartype "1" cl_scalecrosshair "1" cl_show_splashes "0" cl_showfps "0" fog_enable "0" fog_enable_water_fog "0" fog_enableskybox "0" fps_max "100" g_ragdoll_fadespeed "0" gl_clear "0" jpeg_quality "100" mat_bloom "0" mat_bufferprimitives "1" mat_bumpbasis "0" mat_bumpmap "0" mat_clipz "0" mat_dxlevel "80" mat_fastnobump "1" mat_fastspecular "1" mat_filterlightmaps "1" mat_filtertextures "1" mat_forceaniso "0" mat_forcedynamic "0" mat_loadtextures "1" mat_mipmaptextures "1" mat_picmip "2" mat_reducefillrate "1" mat_showwatertextures "0" mat_specular "0" mat_trilinear "0" mp_decals "5" muzzleflash_light "0" r_3dnow "0" r_3dsky "0" r_avglight "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "2" r_decals "5" r_dispfullradius "2" r_dispusestaticmeshes "0" r_drawdecals "0" r_drawentities "1" r_drawflecks "0" r_drawlights "0" r_drawmodeldecals "0" r_drawrain "0" r_drawropes "0" r_drawskybox "0" r_drawtranslucentrenderables "0" r_drawtranslucentworld "0" r_drawviewmodel "1" r_dynamic "0" r_eyeglintlodpixels "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyes "0" r_eyesize "0" r_fastzreject "1" r_lightaverage "0" r_lightinterp "0" r_lod "8" r_maxdlights "0" r_maxmodeldecal "0" r_mmx "1" r_modellodscale "0" r_occlusion "0" r_propsmaxdist "500" r_rainalpha "0" r_rainalphapow "0" r_raindensity "0" r_rainlength "0" r_Rainprofile "0" r_rainradius "0" r_RainsideVel "0" r_rainsimulate "0" r_rainspeed "0" r_rainsplashpercentage "0" r_rootlod "2" r_shadowmaxrendered "32" // 32 = shadows -1 = off r_shadowrendertotexture "1" // 1 = shadows 0 = off r_shadows "1" // 1 = shadows 0 = off r_teeth "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "1" // 0 = more fps on maps with water r_waterforceexpensive "0" r_worldlightmin "0.005" r_worldlights "1" rope_smooth "0" rope_wind_dist "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // ------ hud_centerid "1" hud_deathnotice_time "6" hud_drawhistory_time "5" hud_fastswitch "1" hud_saytext_time "12" // ------ joystick "0" lookspring "0" lookstrafe "0" m_forward "1" m_filter "0" m_pitch "0.022" m_side "0.8" m_yaw "0.022" sensitivity "1.5" zoom_sensitivity_ratio "1" // ------ setinfo "_ah" "0" setinfo "_vgui_menus" "0" setinfo "dm" "0" setinfo "lefthand" "0" // ------ unbind F11 unbind F12 sv_cheats "0" cl_restrict_server_commands "0"