unbindall // Personal // ******** sensitivity "2.8" zoom_sensitivity_ratio "1.0" hud_fastswitch "1" fps_max "151" cl_autowepswitch "0" cl_autohelp "0" cl_wpn_sway_interp "0" cl_showfps "0" cl_downloadfilter "none" // Crosshair // ********* cl_crosshairscale "768" cl_crosshairalpha "200" cl_crosshairusealpha "1" cl_crosshaircolor "3" cl_dynamiccrosshair "0" // Rates // ***** rate "1048576" cl_cmdrate "100" cl_updaterate "100" cl_interpolate "1" cl_interp_ratio "1" cl_interp "0.01" cl_smooth "0" cl_smoothtime "0.01" cl_lagcompensation "1" cl_lagcomp_errorcheck "0" cl_predictweapons "1" // Graphics // ******** mat_clipz "0" mat_disable_bloom "1" mat_wateroverlaysize "8" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_parallaxmap "0" mat_hdr_level "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "1" mat_wateroverlaysize "8" mat_hdr_enabled "0" mat_parallaxmap "0" mat_hdr_level "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" mat_antialias "0" mat_forceaniso "0" mat_specular "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_disable_lightwarp "1" mat_framebuffercopyoverlaysize "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_picmip "2" mat_clipz "1" mat_vsync "0" mat_shadowstate "0" mat_monitorgamma 3 // Ragdoll // ******* cl_minmodels "1" cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" cl_ragdoll_fade_time "0" // Models // ****** r_decals "100" r_drawdetailprops "0" r_drawflecks "0" r_shadows "1" r_shadowmaxrendered "32" r_dynamic "0" r_3dsky "0" r_propsmaxdist "0" r_worldlights "1" r_renderoverlayfragment "0" r_eyes "0" r_teeth "0" r_decal_cullsize "0" r_maxdlights "32" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" r_maxdlights "32" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" r_forcewaterleaf "0" r_phong "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" r_lod_noupdate "1" r_flex "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_worldlights "1" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_occlusion "0" r_shadowmaxrendered "32" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" r_spray_lifetime "1" r_ambientboost "0" r_ambientfactor "1" r_waterforceexpensive "0" r_ropetranslucent "0" r_dynamic "0" r_lightaverage "1" r_3dsky "0" r_sse "1" r_sse2 "1" r_mmx "1" r_maxmodeldecal "0" r_drawmodeldecals "0" // Ropes // ***** r_ropetranslucent "0" rope_smooth "0" rope_wind_dist "0" rope_collide "0" rope_subdiv "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" // Miscellaneous // ************* cl_phys_props_max "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_forcepreload "1" cl_drawmonitors "0" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_wpn_sway_interp "0" cl_rumblescale "0" cl_phys_props_max "50" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" budget_peaks_window "0" budget_peaks_window "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" budget_show_history "0" budget_history_range_ms "5" budget_history_numsamplesvisible "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" props_break_max_pieces "0" lod_TransitionDist "0" gl_clear "1" flex_smooth "0" net_showevents "0" showhitlocation "1" lod_enable "1" dsp_water "14" blink_duration "0" weapon_showproficiency "1" // Blood // ***** violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // Controls // ******** bind "w" "+forward" bind "a" "+moveleft" bind "s" "+back" bind "d" "+moveright" bind "q" "lastinv" bind "SPACE" "+jump" bind "MWHEELUP" "invprev" bind "MWHEELDOWN" "invnext" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "g" "drop" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE4" "+reload" bind "e" "+use" bind "t" "impulse 201" bind "y" "say" bind "u" "say_team" bind "l" "+voicerecord" bind "z" "radio1" bind "x" "radio2" bind "c" "radio3" bind "b" "buymenu" bind "o" "buyequip" bind "," "buyammo1" bind "." "buyammo2" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "`" "toggleconsole" bind "m" "chooseteam" bind "F5" "jpeg" clear echo " " echo " " echo "Still ballin, 'til the day I die. You can bring your crew but we remain true mother fuckers, Still ballin'" echo " " echo "