// Last edit :3/8/2012 11:00 am. // IMPORTANT : Stop using useless launch options settings (such as -high -dxlevel -heapsize etc...) !! // Only usefull commands are : -console -refresh (Put here which hertz you want) // If you want to set dxlevel, use this : // http://regnam.fr/set_dxlevel_81.zip // http://regnam.fr/set_dxlevel_95.zip bind "KP_END" "buy mp7; buy priammo; buy defuser" bind "KP_DOWNARROW" "buy Ak47; buy m4a1; buy priammo; buy defuser" bind "kp_PGDN" "buy awp; buy priammo; buy defuser" bind "KP_LEFTARROW" "buy hegrenade" bind "KP_5" "buy flashbang; buy defuser" bind "KP_RIGHTARROW" "buy smokegrenade" bind "KP_HOME" "buy vesthelm; buy vest" bind "KP_PGUP" "buy deagle"smokegrenade" // _______________ // | CL_ | // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_detaildist "0" cl_detailfade "400" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_playerspraydisable "1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_rumblescale "0" cl_show_splashes "0" cl_showhelp "0" cl_showpluginmessages "0" cl_downloadfilter "all" cl_nowinpanel "1" cl_disablehtmlmotd "1" cl_autohelp "0" cl_hudhint_sound "0" cl_disablefreezecam "1" cl_show_achievement_popups "0" cl_burninggibs "0" cl_legacy_crosshair_recoil "1" sensivity "0.8" setinfo zb_wantautocashcalling 1 // _______________ // | AIM | // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ cl_crosshairalpha "200" cl_crosshaircolor "2" cl_crosshaircolor_b "0" cl_crosshaircolor_g "0" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairscale "0" cl_crosshairsize "5" cl_crosshairthickness "1" cl_crosshairusealpha "0" cl_righthand "1" cl_scalecrosshair "1" // _______________ // | GIBS | // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // _______________ // | MAT | // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ mat_forceaniso "0" mat_trilinear "1" mat_clipz "1" mat_disable_bloom "1" mat_wateroverlaysize "8" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_parallaxmap "0" mat_bloomscale "0" mat_hdr_level "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" mat_reducefillrate "1" mat_hdr_enabled "0"¨ mat_specular "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_disable_lightwarp "1" mat_framebuffercopyoverlaysize "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloom_scalefactor_scalar "0" mat_vsync "0" mat_shadowstate "0" mat_picmip "2" // _______________ // | MISC | // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ fps_max "300" adsp_debug "0" budget_show_history "0" commentary "0" flex_smooth "0" func_break_max_pieces "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" gl_clear "0" jpeg_quality "100" lod_transitiondist "0" mp_decals "200" muzzleflash_light "1" overview_mode "1" prop_active_gib_limit "0" props_break_max_pieces "0" showhitlocation "1" sv_forcepreload "1" weapon_showproficiency "1" flex_rules "0" blink_duration "0 // _______________ // | NET | // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ rate "1048576" cl_cmdrate "66" cl_updaterate "66" cl_interp_ratio "1" cl_interp "0" cl_lagcompensation "1" cl_pred_optimize "2" cl_predict "1" cl_predictweapons "1" cl_smooth "0" cl_smoothtime "0" cl_wpn_sway_interp "0" // _______________ // | R_ | // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ r_3dsky "0" r_PhysPropStaticLighting "0" r_ambientboost "0" r_ambientfactor "0" r_ambientmin "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintg "0" r_bloomtintr "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "15" r_decals "200" r_decalstaticprops "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_fastzreject "1" r_flex "0" r_forcewaterleaf "0" r_hunkalloclightmaps "0" r_lightaverage "0" r_lightcache_zbuffercache "0" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_occlusion "1" r_propsmaxdist "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_spray_lifetime "0" r_staticprop_lod "3" r_teeth "0" r_waterdrawreflection "0" r_waterdrawrefraction "0" r_worldlights "0" r_pixelfog "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_drawspecificstaticprop "0" r_flashlightdepthtexture "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_visualizeproplightcaching "1" // _______________ // | ROPES | // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ rope_averagelight "0" rope_collide "0" rope_smooth "0" rope_smooth_enlarge "0" rope_subdiv "0" rope_wind_dist "0" rope_rendersolid "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" // _______________ // | SENS | // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ m_customaccel "0" m_customaccel_exponent "1" m_customaccel_max "0" m_customaccel_scale "0.04" m_filter "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_pitch "0.022" m_yaw "0.022" // _______________ // | SOUND | // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ dsp_enhance_stereo "0" dsp_slow_cpu "1" dsp_spatial "40" dsp_speaker "50" dsp_volume "1" dsp_water "14" soundscape_flush "1" snd_mixahead "0.05" // ______________ // | CUSTOM | zoom_sensitivity_ratio 1.3 // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ cl_scoreboard_ct_color_red"56" cl_scoreboard_ct_color_green "193" cl_scoreboard_ct_color_blue "54" cl_scoreboard_t_color_red"56" cl_scoreboard_t_color_green "193" cl_scoreboard_t_color_blue "54" alias d2 "rcon changelevel de_dust2" alias train "rcon changelevel de_train" alias tuscan "rcon changelevel de_tuscan" alias inf "rcon changelevel de_inferno" alias nuke "rcon changelevel de_nuke" alias season "rcon changelevel de_season" alias contra "rcon changelevel de_contra" alias aim "rcon changelevel aim_map" alias ft "rcon mp_freezetime 7" alias rr "rcon mp_restartgame 1" alias lo3 "rcon zb_lo3" alias ko3 "rcon zb_ko3" alias pw "rcon sv_password pcw" echo "faro Config Loaded. echo "Liane!*-: <3<3<3 echo "Hvis du kan se det her, saa virker lortet!