seta logfile 1 seta com_hunkMegs 192 seta com_zoneMegs 32 seta com_soundMegs 32 seta com_blood "1" seta com_maxfps 76 seta cl_allowdownload 0 seta cl_punkbuster "1" //graph settings seta r_fullscreen 1 seta r_mode 4 seta r_gamma 2 seta r_picmip 3 seta r_picmip2 0 seta r_colorbits "16" seta r_texturebits "16" seta r_stencilbits "0" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_swapinterval 0 // v-sync 0 seta r_intensity 1.5 seta r_mapoverbrightbits 3 seta r_overbrightbits 1 seta r_dynamiclight "0" seta r_ignorehwgamma 1 seta r_dlightBacks "0" seta r_subdivisions 24 seta r_inGameVideo "0" seta r_ext_texture_env_add 0 seta r_lodcurveerror "250" seta r_ignoreFastPath "0" seta r_ignoreGLErrors "1" seta r_roundImagesDown "1" seta r_simpleMipMaps "0" seta r_vertexLight "1" seta r_allowExtensions "1" seta r_flares "0" seta r_finish "1" seta r_lodbias "2" // 0 on high, 1 medium ja 2 low detail seta r_lodscale "5" seta r_drawSun "0" seta r_fastsky "0" seta r_ext_ATI_pntriangles "0" seta r_ati_truform_tess "0" seta r_ati_fsaa_samples "0" seta r_ext_texture_filter_anisotropic "0" seta r_flares "0" seta r_smp "0" seta cg_hudAlpha "1.0" seta cg_muzzleFlash "1" seta cg_brassTime "0" seta cg_simpleitems "1" seta cg_wolfparticles "0" seta cg_gibs "0" seta cg_shadows "0" seta cg_marktime "0" seta cg_coronas "0" seta cg_showblood 1 seta cg_lagometer 1 seta cg_drawfps 1 seta cg_fov 120 seta cg_drawGun "0" seta cg_drawCrosshair "5" seta cg_crosshairHealth "0" seta cg_crosshairsize 42 seta cg_reticleBrightness "0.7" seta cg_popuplimbomenu 0 seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "1" seta cg_drawNotifyText "1" seta cg_descriptiveText "1" seta cg_drawTeamOverlay "2" //OSP seta cg_bloodflash 0 seta cg_bloodDamageBlend "0" seta cg_drawWeaponIconFlash "0" seta cg_drawReinforcementTime 1 seta cg_noAmmoAutoSwitch 1 seta cg_complaintPopUp 0 seta cg_autoReload 0 seta cg_useScreenshotJPEG "1" seta cg_printObjectiveInfo "1" seta mv_sensitivity "20" seta demo_drawTimeScale "1" seta demo_avifpsF5 "24" seta demo_avifpsF4 "20" seta demo_avifpsF3 "15" seta demo_avifpsF2 "10" seta demo_avifpsF1 "0" seta ch_font "0" seta cg_autoAction "0" seta cg_announcer "1" seta cf_wtopshots "0.8" seta cf_wstats "1.2" seta cg_crosshairPulse 0 seta cg_crosshairColorAlt "magenta" seta cg_crosshairColor "magenta" seta cg_crosshairAlphaAlt "1.0" seta cg_crosshairAlpha "1.0" seta cg_crosshairsize "42" //vms seta vm_cgame "0" seta vm_game "0" seta vm_ui "0" //NV fog off // never used this, but always had it (ATi rulz!) //seta r_ext_NV_fog_dist "1" //seta r_nv_fogdist_mode "GL_EYE_PLANE" //movement settings seta in_mouse "-1" // different feel for the mouse, not inverting seta cg_bobup "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_runpitch "0" seta cg_runroll "0" seta m_pitch 0.022 seta m_yaw 0.022 seta m_filter "1" seta sensitivity 5.1337 seta cl_mouseAccel "0" seta cl_freelook "1" //sniping settings seta cg_zoomstepsniper 8 seta cg_zoomstepbinoc 8 //connection settings seta snaps 40 seta cl_packetdup 1 seta cl_maxpackets 76 seta rate 24176.1646 seta cl_timenudge 0 //ET extensions seta r_highQualityVideo "0" seta cg_atmosphericEffects "0" seta cg_fov "90" cg_bloodflash 0 cg_blooddamageblend 0 name "CONFIGS.EU - freek.cfg" seta sensitivity "5.1337" //Movements bind UPARROW "+forward" bind DOWNARROW "+back" bind INS "+sprint" bind RIGHTARROW "+moveright" bind LEFTARROW"+moveleft" bind MOUSE2 "+moveup" bind ENTER "+movedown" bind PGUP "+leanright" bind HOME "+leanleft" // Class Binds bind 2 "vstr x_fldop" bind 3 "vstr x_medic" bind 5 "vstr x_cov_x" bind 4 "vstr x_eng_x" bind 6 "vstr x_sol_x" //Shoot bind MOUSE1 "+attack" bind ctrl "+reload" bind KP_INS "+zoom" bind MWHEELDOWN "weapnext" bind MWHEELUP "weapprev" //Guns bind MOUSE3 "weaponbank 5" //Misc bind ` "toggleconsole" bind ~ "toggleconsole" bind KP_PGDN "messagemode" bind KP_DOWNARROW "messagemode2" bind SEMICOLON "OpenLimboMenu" bind ' "+activate" bind ESCAPE "togglemenu" bind TAB "+scores" bind alt "+stats" bind KP_END "mp_QuickMessage" //Fxx bind F1 "vote yes" bind F2 "vote no" bind F5 "ready" bind space "kill" bind F12 "screenshotjpeg" // Class Binds bind 2 "vstr x_fldop" bind 3 "vstr x_medic" bind 5 "vstr x_cov_x" bind 4 "vstr x_eng_x" bind 6 "vstr x_sol_x" // Team binds bind F4 "echo ^7[^4Allies^7];SET x_fldop "vstr b_fldop";SET x_medic "vstr b_medic";SET x_cov_x "vstr b_cov_1";SET x_eng_x "vstr b_eng_1";SET x_sol_x "vstr b_sol_1";vstr play_sound" bind F3 "echo ^7[^1Axis^7];SET x_fldop "vstr r_fldop";SET x_medic "vstr r_medic";SET x_cov_x "vstr r_cov_1";SET x_eng_x "vstr r_eng_1";SET x_sol_x "vstr r_sol_1";vstr play_sound" // Allied Classes Alias SET b_fldop "team b 3 8;vstr play_sound;say_team ^2Going: ^3Field Ops" SET b_medic "team b 1 8;vstr play_sound;say_team ^2Going: ^3Medic" SET b_cov_1 "team b 4 25;vstr play_sound;say_team ^2Going: ^3Covert Ops ^7with ^5Snajpa;set x_cov_x "vstr b_cov_2"; SET b_cov_2 "team b 4 33;vstr play_sound;say_team ^2Going: ^3Covert Ops ^7with ^5FG42;set x_cov_x "vstr b_cov_3";" SET b_cov_3 "team b 4 10;vstr play_sound;say_team ^2Going: ^3Covert Ops ^7with ^5Sten;set x_cov_x "vstr b_cov_1";" SET b_eng_1 "team b 2 8;vstr play_sound;say_team ^2Going: ^3Engineer;" SET b_sol_1 "team b 0 5;vstr play_sound;say_team ^2Going: ^3Panzer;" // Axis Classes Alias SET r_fldop "team r 3 3;vstr play_sound;say_team ^2Going: ^3Field Ops" SET r_medic "team r 1 3;vstr play_sound;say_team ^2Going: ^3Medic" SET r_cov_1 "team r 4 32;vstr play_sound;say_team ^2Going: ^3Covert Ops ^7with ^5Snajpa;set x_cov_x "vstr r_cov_2";" SET r_cov_2 "team r 4 33;vstr play_sound;say_team ^2Going: ^3Covert Ops ^7with ^5FG42;set x_cov_x "vstr r_cov_3";" SET r_cov_3 "team r 4 10;vstr play_sound;say_team ^2Going: ^3Covert Ops ^7with ^5Sten;set x_cov_x "vstr r_cov_1";" SET r_eng_1 "team r 2 3;vstr play_sound;say_team ^2Going: ^3Engineer;" SET r_sol_1 "team r 0 5;vstr play_sound;say_team ^2Going: ^3Panzer;"