clear echo "// -------------------------- \\" echo "\\ SUDDEN IMPACT Henksu //" echo "// -------------------------- \\" echo "\\ www.clan-illusion.org //" echo "// #Team-illusioN \\" echo "\\ -------------------------- //" echo "// ------- Sponsors -------- \\" echo "\\ -------------------------- //" echo "// Gamebank.fi \\" echo "\\ Paitashop.fi //" echo "// Datajyra.fi \\" echo "\\ Datainfo.fi //" echo "// Pc-Gamers \\" echo "\\ -------------------------- //" echo "// Updated: 03/04/2008 \\" echo "\\ -------------------------- //" // FPS Settings // ---------------- //Cl_ Commands cl_cmdrate "101" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" cl_lagcompensation "1" cl_minmodels "1" cl_min_ct "1" cl_min_t "1" cl_predictweapons "1" cl_pred_optimize "2" cl_phys_props_max "0" cl_ragdoll_physics_enable "1" cl_ragdoll_collide "0" cl_smooth "1" cl_smoothtime "0.01" cl_soundscape_flush cl_updaterate "101" cl_show_splashes "0" //Mat_ commands mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_parallaxmap "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "0" mat_parallaxmap "0" mat_hdr_enabled "0" mat_hdr_level"0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "0" mat_trilinear "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_disable_fancy_blending "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_picmip "2" mat_clipz "1" mat_vsync "0" mat_shadowstate "0" mat_wateroverlaysize "8" //Net_crap net_graph "0" net_scale "5" net_graphpos "2" net_graphsolid "1" net_graphheight "64" //R_ Commands r_maxdlights "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" r_TransitionSensitivity "0" r_forcewaterleaf "0" r_updaterefracttexture "0" r_phong "0" r_decal_cullsize "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" flex_smooth "0" r_worldlights "2" r_flex "0" r_eyeshift_y "0" r_worldlightmin "0" r_worldlights "0" r_lightinterp "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_decals "0" r_waterforceexpensive "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_waterforceexpensive "0" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_drawflecks "0" r_occlusion "0" r_shadowmaxrendered "1" r_rootlod "2" r_lod "2" r_lod_noupdate "1" r_drawbatchdecals "0" r_spray_lifetime "1" showhitlocation "1" r_ambientfraction "0.1" r_ambientboost "0" r_ambientfactor "0" r_waterdrawreflection "0" r_waterforceexpensive "0" r_drawdetailprops "1" r_ropetranslucent "0" r_drawmodeldecals "0" r_dynamic "0" r_avglight "1" r_lightaverage "0" r_drawbatchdecals "1" r_drawmodeldecals "0" r_modellodscale "-1" r_shadowlodbias "0" r_maxmodeldecal "25" r_fastzreject "1" //Performances r_3dnow "0" r_mmx "1" r_sse "1" r_sse2 "1" r_3dsky 0 //Rope_ rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_subdiv "0" rope_wind_dist "0.01" //sounds volume "0.855"// Sets the volume bgmvolume "0"// CD sound playback volume soundscape_flush// Removes useless background sounds soundscape_fadetime "9999"// Removes useless background sounds snd_profile "0"// If set to 1, shows dsp usage stats in the console snd_mixahead "0.1"// Mixes sound ahead to reduce stuttering. Set between 0 and 1, the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of 0.5 to 0.7 will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance snd_async_fullyasync "0"// If set to 1, sound may go out of synch with actions but you will experience reduced loading pauses and stuttering. Usually best left disabled snd_digital_surround "1"// Enable digital surround sound snd_musicvolume "0.000000"// Music volume snd_pitchquality "1" snd_surround_speakers "2" // 2speakers snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" dsp_volume "2"// Max = 2. Determines the volume of the background dsp effects. If the volume is increased, the impact of dsp enhancement will be exaggerated with no performance impact dsp_enhance_stereo "0"// If set to 1 enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit voice_enable "1"// Default = 1 voice_scale "1"// Default = 1 cl_downloadfilter "nosounds"// Disable downloading of sounds when connecting to a server //Miscellaneous //+showbudget // Illegal //+showbudget_texture // Illegal //+showbudget_texture_global // Illegal demo_recordcommands "1" // Must be set to 1 //flush // Illegal //flush_locked // Illegal fps_max "100" // changeable func_break_max_pieces "0" // changeable gl_clear "0" // changeable jpeg_quality "100" // Must be set to 100 mp_decals "0" // changeable net_showevents "0" // Must be set to 0 props_break_max_pieces "0" // changeable props_break_max_pieces_perframe "0" // changeable rate "25000" // Must be set to 25000+ snd_flushasync texture_budget_background_alpha "999" // changeable texture_budget_panel_height "0" // changeable texture_budget_panel_width "0" // changeable //timerefresh // Illegal violence_agibs "1" // changeable violence_hgibs "1" // changeable violence_hblood "1" // changeable violence_ablood "1" // changeable g_ragdoll_fadespeed "600" muzzleflash_light "0" //wait // Illegal zoom_sensitivity_ratio "1.0" // changeable sensitivity "1.8" cl_showfps "0" cl_restrict_server_commands "0" name "CONFIGS.EU - n1GGa.cfg" echo " ŠAll rights reserved to" echo " _ _ _ " echo "| | | | ___ _ __ | | _____ _ _ " echo "| |__| |/ _ \ '_ \| |/ / __| | | |" echo "| __ | __/ | | | <\__ \ |_| |" echo "|_| |_|\___|_| |_|_|\_\___/\__^_|" echo "Henksu FPS cfg Loaded!"