unbindall
//
// V 1.0, 07-2006.,
// ETPro Edition
//
echo "^+** ^vBoo^cBoo ^2DemoPlayer ^3Configuration ^+**"

// ***************************************
// * Bind 
// ***************************************

// Main bind
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind p "quit"
bind SPACE "+moveup"
bind a "+moveleft"
bind c "+movedown"
bind d "+moveright"
bind g "+mapexpand"
bind s "+back"
bind w "+forward"
bind ~ "toggleconsole"
bind ALT "+stats"
bind CTRL "+topshots"
bind F "autoscreenshot"
bind F9 "cl_avidemo 30"
bind capslock "+speed"
bind space "vstr timercycle"
bind F10 "exec cam/pos/cam"

//Freecam Toggle
set free "freeCam; set camtoggle vstr nofree"
set nofree "freeCam; set camtoggle vstr free"
set camtoggle "vstr free"
bind ENTER "vstr camtoggle"

//cam movement binds
bind KP_UPARROW "+freecam_turnup"
bind KP_DOWNARROW "+freecam_turndown"
bind KP_LEFTARROW "+freecam_turnleft"
bind KP_RIGHTARROW "+freecam_turnright"

//WireFrame mode
set name "CONFIGS.EU - BooBoo.cfg"
set wire1 "set r_showtris 1; set wireframe vstr wire2"
set wire2 "set r_showtris 0; set wireframe vstr wire1"
set wireframe "vstr wire1"
bind u "vstr wireframe"
// ***************************************
// Demo Settings
// ***************************************

set b_predefineddemokeys "1"

// ***************************************
// Graphic Settings
// ***************************************

set com_maxfps "125"
set com_hunkMegs "128"
set com_soundMegs "64"
set com_zoneMegs "64"

//**RENDER**//

// mode 3 = 640x480
set r_mode "6" 

set r_displayrefresh "75"
set r_highQualityVideo "1"
set r_ext_texture_filter_anisotropic "1"
set r_textureAnisotropy "2.0"
set r_inGameVideo "1"
set cg_noProjectileTrail "0"
set cg_hudFiles "ui/hud.txt"
set r_inGameVideo "1"
set s_doppler "1"
set cg_scorePlums "1"
set r_ext_compressed_textures "0"
set r_ext_compress_textures "0"
set com_blood "1"
set cg_simpleItems "0"
set cg_draw3dIcons "0"
set cg_gibs "1"
set cg_marks "1"
set cg_brassTime "2000"
set cg_shadows "1"
set r_picmip "0"
set r_finish "0"
set r_roundImagesDown "1"
set r_lodBias "-2"
set r_swapInterval "0"
set r_subdivisions "4" 
set r_lodCurveError "10000"
set r_colorbits "32"
set r_texturebits "32"
set r_stencilbits "8"
set r_depthbits "24"
set r_dynamiclight "1"
set r_dlightBacks "1"
set r_drawSun "1"
set r_fastsky "0"
set r_flares "1"
set r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
set r_vertexLight "0"
set s_loadas8bit "0"
set s_compression "0"
set s_khz "22"
set s_musicvolume "0"
set s_mixahead "0.2"
set b_tracers "1"

set r_rmse "0.0"
set r_facePlaneCull "1"
set r_railWidth "16"
set r_railCoreWidth "1"
set r_railSegmentLength "32"
set r_primitives "0"
set r_trisColor "1.0 1.0 1.0 1.0"
set r_normallength "0.5"
set r_ignoreGLErrors "1"

//**CROSSHAIR**//
set cg_crosshairColor "white"
set cg_crosshairAlpha "1.000000"
set cg_crosshairColorAlt "white"
set cg_crosshairpulse "0"
set cg_crosshairsize "0"
set cg_drawcrosshair "5"


//**BLOOD**//
set com_blood "1"
set cg_blinktime "0"
set cg_showblood "1"
set cg_bloodDamageBlend "0"
set cg_bloodTime "0"
set cg_bloodflash "0"

//**BOB**//
set cg_runpitch "0.00"
set cg_runroll "0.00"
set cg_bobup "0.00"
set cg_bobpitch "0.00"
set cg_bobroll "0.00"
set cg_bobyaw "0.00"

//**HUD POS**//
set b_althud "2"
set b_althudflags "4"
set b_demo_pvshint "0"
set b_fireteamAlpha "0"
set b_chatAlpha "0"
set b_chatflags "0"
set b_drawclock "0"
set b_votetextscale "0.7"
set b_hudYoffset "500"
set b_watermarkAlpha "0"
set b_drawclock "0"
set b_lagometerAlpha "0"
set cg_drawCompass "0"
set cg_drawNotifyText "0"
set cg_drawFPS "0"
set cg_drawCrosshairNames "0"
set cg_drawStatus "0" 
set cg_chatHeight "74"
set cg_drawSmallPopupIcons "1"
set cg_drawReinforcementTime "0"
set cg_drawRoundTimer "0"
set demo_drawTimeScale "0"
set cl_noprint "0"
set timedemo "0"
set b_drawranks "0"
set cg_quickMessageAlt "0"
set cg_popupLimboMenu "0"
set cg_descriptiveText "0"
set cg_drawTeamOverlay "2"
set demo_infoWindow "0"
seta sensitivity "4"

//**WEAPON POS**//
set cg_fov "95"
set cg_gunZ	"1"
set cg_gunX	"3"
set cg_gunY	"0"

//**TEST VARS**//
set g_showbullets "1"

// ***************************************
// Script
// ***************************************

set r_gamma 1.3;
set gdn vstr gamma07;
set gup vstr gamma09
bind PGUP "vstr gup"
bind PGDN "vstr gdn"
set gdn vstr gamma00
set gup vstr gamma01
set gamma00 "set r_gamma 0.9;set gdn vstr gamma00;set gup vstr gamma01;echo ^2Gamma^1MIN^2========"
set gamma01 "set r_gamma 1.0;set gdn vstr gamma00;set gup vstr gamma02;echo ^2Gamma=^1|^2========="
set gamma02 "set r_gamma 1.1;set gdn vstr gamma01;set gup vstr gamma03;echo ^2Gamma==^1|^2========"
set gamma03 "set r_gamma 1.2;set gdn vstr gamma02;set gup vstr gamma04;echo ^2Gamma===^1|^2======="
set gamma04 "set r_gamma 1.3;set gdn vstr gamma03;set gup vstr gamma05;echo ^2Gamma====^1|^2======"
set gamma05 "set r_gamma 1.4;set gdn vstr gamma04;set gup vstr gamma06;echo ^2Gamma=====^1|^2====="
set gamma06 "set r_gamma 1.5;set gdn vstr gamma05;set gup vstr gamma07;echo ^2Gamma======^1|^2===="
set gamma07 "set r_gamma 1.6;set gdn vstr gamma06;set gup vstr gamma08;echo ^2Gamma=======^1|^2==="
set gamma08 "set r_gamma 1.7;set gdn vstr gamma07;set gup vstr gamma09;echo ^2Gamma========^1|^2=="
set gamma09 "set r_gamma 1.8;set gdn vstr gamma08;set gup vstr gamma10;echo ^2Gamma=========^1|^2="
set gamma10 "set r_gamma 1.9;set gdn vstr gamma09;set gup vstr gamma10;echo ^2Gamma==========^1MAX"

vid_restart

