// ---------------------------------------------------------------------
// 			Enemy Territory Config	                    März
// ---------------------------------------------------------------------
//  			    from |WSL|Grzzly                        10th
// ---------------------------------------------------------------------
// 			     Wolfskin-Legends                       2008
// ---------------------------------------------------------------------

seta name			"CONFIGS.EU - grizzly.cfg"

// ---------------------------------------------------------------------
// Binds
// ---------------------------------------------------------------------

bind F1         		"vote yes"
bind F2         		"vote no"
bind F3				"ready"
bind PGUP         		"exec autoexec; echo ^7[^0ConfiG^7.^0LoadeD^7]"
bind HOME         		"vid_restart; echo ^7[^0ViD^7.^0RestarT^7]"
bind w          		"+forward"
bind s          		"+back"
bind a          		"+moveleft"
bind d          		"+moveright"
bind e          		"+leanright"
bind q          		"+leanleft"
bind l          		"openlimbomenu"
bind mouse3          		"kill; forcetapout; say_team "^0S^7elf^0K^7ill^0!"
bind r          		"+reload"
bind b          		"+zoom"
bind f          		"+activate"
bind 0				"hidevote"
bind x          		"+prone"
bind MOUSE2     		"weapalt"
bind alt        		"+movedown
bind y          		"messagemode2"
bind SPACE      		"+moveup"
bind CTRL       		"+topshots"
bind F10        		"+stats"
bind MOUSE4     		"+sprint"
bind CAPSLOCK   		"+speed"
bind MOUSE1     		"+attack"
bind m				"+mapexpand"
bind p  			"say ^019^1:^300^1Clock^0is^4TRAIN "
bind i 				"say ^0213.202.194.11:5960^1Come^3All^0is^1Team^3speack"
bind SEMICOLON 			"say ^7(^0'^7^^0.^7^^0'^7)"
bind k 				"say ^0'^7'^0L^7o^0L^7'^0'"
bind ' 				"say ^0Ger^1ma^3ny"
bind j 				"say ^7(^0'^7-^0.^7-^0'^7)"
bind KP_INS 			"playdead"
bind h 				"say ^7www^1.^0wsl^1.^0eu^1.^0tc^4->^1Join^0_^1us "
bind KP_END 			"vsay Hi"
bind KP_DOWNARROW 		"vsay Bye"
bind KP_DEL 			"vsay Cheer"
bind KP_PGDN 			"vsay GoodGame"
bind KP_5 		 	"vsay Thanks"
bind KP_LEFTARROW 		"vsay GreatShot"
bind o 				"vsay Oops"
bind 8 				"autoscreenshot; echo ^7[^0Screenshot^7]"
bind 9				"say ^0G^7rea^0T^7.^0S^7ho^0T^7.^0P^7r^0O"

// ---------------------------------------------------------------------
// CG_Settings
// ---------------------------------------------------------------------

seta cg_shadows                 "0"           
seta cg_autoaction              "0"
seta cg_noAmmoAutoSwitch        "1"
seta cg_marktime                "0"
seta cg_marks                   "0"
seta cg_atmosphericEffects      "0"
seta cg_complaintPopUp          "1"
seta cg_impactvibration         "0"
seta cg_drawSmallPopupItems     "0"
seta cg_lagometer               "1"
seta cg_shadows                 "0"
seta cg_autoactivate            "1"
seta cg_drawFPS 		"2"
seta cg_printObjectiveInfo      "0"
seta cg_drawreinforcementtime   "1"
seta cg_drawroundtimer          "1" 
seta cg_drawTimer 		"1"
seta cg_coronas			"0"
seta cg_coronafardist           "0"
seta cg_brassTime               "0"
seta cg_wolfparticles           "0"
seta cg_gibs                    "0"
seta cg_gun_fovscale 		"0"
seta cg_gun_frame 		"0"
seta cg_bloodTime               "0"
seta cg_bloodFlash              "0"
seta cg_bloodDamageBlend        "0"
seta cg_showblood               "0"
seta cg_zoomStepFG            	"10"
seta cg_zoomStepSnooper         "5"
seta cg_zoomStepBinoc           "3"
seta cg_zoomDefaultFG           "55"
seta cg_zoomDefaultSnooper      "40"
seta cg_zoomDefaultBinoc        "22.5"
seta cg_zoomfov                 "22.5"

// ---------------------------------------------------------------------
// R_Settings
// ---------------------------------------------------------------------

seta r_mode                     "8"
seta r_drawSun                  "0"  
seta r_fullscreen               "1" 
seta r_fullbright               "1"
seta r_swapInterval             "0"
seta r_flares                   "3"
seta r_depthbits                "0"
seta r_stencilbits              "8"
seta r_ignoreGLErrors           "1"
seta r_nocurves                 "1"
seta r_nocull                   "0"
seta r_lodscale                 "5" 
seta r_primitives               "0"
seta r_swapInterval             "0"
seta r_showtris                 "0"
seta r_shownormals              "0"
seta r_vertexLight              "1"
seta r_simpleMipMaps            "0"
seta r_finish                   "0"
seta r_subdivisions             "20"
seta r_detailtextures           "0"
seta r_picmip                   "3"
seta r_textureMode              "GL_LINEAR"
seta r_drawfoliage              "0"
seta r_wolffog                  "1"
seta r_colorbits                "32"
seta r_texturebits              "32"
seta r_mapOverBrightBits        "3"
seta r_overbrightbits           "0"
seta r_gamma                    "2.5"
seta r_intensity                "1.2"
seta r_ignorehwgamma            "3"
seta r_fastSky                  "1"
seta r_dynamiclight             "0"
seta r_lodbias                  "2"
seta r_picmip2                  "3"
seta r_roundimagesdown          "5"
seta r_faceplanecull            "1"
seta r_ext_nv_fog_dist          "0"
seta r_clear			"0"
seta r_ingamevideo		"0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture		"0"
seta r_ext_texture_filter_anisotropic "0"
seta r_smp			"1"
seta r_uiFullScreen 		"0"
seta r_vertexlight		"1"
seta r_coronas			"0"
seta r_allowextensions		"1"
seta r_displayRefresh		"75"

// ---------------------------------------------------------------------
// COM_Settings
// ---------------------------------------------------------------------

seta com_hunkmegs               "256"
seta com_soundmegs 		"32"
seta com_zonemegs 		"32"
seta com_maxfps                 "333"

// ---------------------------------------------------------------------
// Crosshairsettings
// ---------------------------------------------------------------------

seta cg_crosshairColor          "red"
seta cg_crosshairAlpha          "1.0"
seta cg_crosshairColorAlt       "red"
seta cg_crosshairAlphaAlt       "1.0"
seta cg_drawcrosshair           "5" 
seta cg_drawCrosshairhealth     "1"
seta cg_drawCrosshairnames      "1" 
seta cg_crosshairPulse          "0"
seta cg_drawCrosshairPickups    "0" 
seta cg_crosshairHealth         "0"

// ---------------------------------------------------------------------
// Weaponsettings
// ---------------------------------------------------------------------

seta cg_drawgun                 "1"
seta cg_autoreload              "1"
seta cg_weaponCycleDelay        "0"

bind 1				"weaponbank 1; set cg_drawgun 1 ; set cg_autoreload 1"
bind 2				"weaponbank 2; set cg_drawgun 1 ; set cg_autoreload 0"
bind 3				"weaponbank 3; set cg_drawgun 1 ; set cg_autoreload 0"
bind 4				"weaponbank 4; set cg_drawgun 1 ; set cg_autoreload 1"
bind 5				"weaponbank 5; set cg_drawgun 1 ; set cg_autoreload 1"	
bind 6				"weaponbank 6; set cg_drawgun 1 ; set cg_autoreload 1"
bind 7				"weaponbank 7; set cg_drawgun 1 ; set cg_autoreload 1"

// ---------------------------------------------------------------------
// Movementsettings
// ---------------------------------------------------------------------

seta cl_yawspeed                "140"
seta cl_pitchspeed              "140"
seta cl_run                     "1"
seta cg_bobroll                 "0"
seta cg_bobpitch                "0"
seta cg_bobup                   "0"
seta cg_bobyaw                  "0"
seta cg_runpitch                "0"
seta cg_runroll                 "0"
seta cg_bobroll                 "0"
seta cg_bobpitch                "0"
seta cg_bobup                   "0"
seta cg_bobyaw                  "0"
seta cg_runpitch                "0"
seta cg_runroll                 "0"

// ---------------------------------------------------------------------
// Mousesettings
// ---------------------------------------------------------------------

seta in_Mouse                   "1"
seta cl_freelook                "1"
seta cl_mouseAccel              "0"
seta m_filter                   "0" 
seta m_yaw                      "0.022"
seta m_pitch                    "0.022"

// ---------------------------------------------------------------------
// Connectionsettings
// ---------------------------------------------------------------------

seta cl_maxpackets              "100"
seta snaps                      "20"
seta rate                       "25000"

// ---------------------------------------------------------------------
// Downloads
// ---------------------------------------------------------------------

seta cl_allowdownload            "1"
seta cl_wwwDownload              "1"

// ---------------------------------------------------------------------
// Others
// ---------------------------------------------------------------------

seta cl_timenudge               "0" 
seta cl_packetdup               "1"
seta scr_conspeed               "9999"
seta PB_WebUpdate               "1"

// ---------------------------------------------------------------------
// Quit-Script
// ---------------------------------------------------------------------

bind PAUSE 			"say ^7[^0CloseD^7.^0ET^7]; quit"

// ---------------------------------------------------------------------
// Screenshot-Script
// ---------------------------------------------------------------------

bind F11 			"cg_crosshairSize 0; cg_draw2D 0; cg_drawgun 0;wait 10; screenshotJPEG; cg_drawgun 1; cg_draw2D 1;wait 10;; cg_crosshairSize 40; echo ^7[^0ScreenShot^7.^0Saved^7]"

// ---------------------------------------------------------------------
// Demo-Toogle
// ---------------------------------------------------------------------

set demoon "autorecord; echo You are currently ^2Recording a demo.;set demotoggle vstr demooff"
set demooff "stoprecord; echo You are currently ^1Not ^1Recording a demo.;set demotoggle vstr demoon"
set demotoggle "vstr demoon"
bind F12 "vstr demotoggle"

// ---------------------------------------------------------------------
// Namen-Toggle
// ---------------------------------------------------------------------

bind n "vstr tog_name"
set    tog_name     "vstr tog_name_1"
set    tog_name_1     "set name ^cMinaral^oWasser; echo ^sNormal^1name; set tog_name vstr tog_name_2"
set    tog_name_2     "set name ^3|^0WSL^3|^7Gri^0zZ^7ly; echo ^1War; set tog_name vstr tog_name_3"
set    tog_name_3     "set name ^0/^1/^3/^7Superman; echo ^1Fun^3name; set tog_name vstr tog_name_1"

// ---------------------------------------------------------------------
// Fov-Toogle
// ---------------------------------------------------------------------

bind	c		"+vstr alt_a alt_b"
set	alt_a		"+movedown; cg_fov 110"
set	alt_b		"-movedown; cg_fov 120"

// ---------------------------------------------------------------------
// Sensitivity-Toogle
// ---------------------------------------------------------------------

bind	KP_PLUS         	"vstr tog_sens"
	set	tog_sens 	"vstr tog_sens_1"
	set	tog_sens_1 	"set sensitivity 2; echo ^7[^0sensitivity^7: ^02^7];set tog_sens vstr tog_sens_2"
	set	tog_sens_2 	"set sensitivity 3; echo ^7[^0sensitivity^7: ^03^7];set tog_sens vstr tog_sens_3"
	set     tog_sens_3      "set sensitivity 4; echo ^7[^0sensitivity^7: ^04^7];set tog_sens vstr tog_sens_0"
 	set	tog_sens_0 	"set sensitivity 5; echo ^7[^0sensitivity^7: ^05^7];set tog_sens vstr tog_sens_1"

// ---------------------------------------------------------------------
// Mouse2-Toogle
// ---------------------------------------------------------------------

bind KP_MINUS "vstr tog_mouse2"

set	tog_mouse2 	"vstr tog_mouse2_1"
	set	tog_mouse2_1 	"bind MOUSE2 weaponbank 5; echo ^7[^0Weaponbank^7.^05^7];set tog_mouse2 vstr tog_mouse2_0"
	set	tog_mouse2_0 	"bind MOUSE2 weapalt; echo ^7[^0WeaponAlt^7];set tog_mouse2 vstr tog_mouse2_1"

// ---------------------------------------------------------------------
// Class-Toogle
// ---------------------------------------------------------------------
	bind	PGDN		"team r; say ^0A^7xi^0S"
	bind 	END		"team b; say ^0A^7llie^0S"
	bind 	DEL 		"team s; say ^0J^7oine^0D^7.^0S^7pec^0S"
	bind	F9		"vstr tog_soldier"
	bind	F4		"vstr tog_medic"
	bind	F5		"vstr tog_engineer"
	bind	F6		"vstr tog_fieldop"
	bind 	F7		"vstr tog_covertop"
	bind 	F8		"vstr end_klassen; vstr say_klassen; vstr reset_klassen"

	set	reset_klassen	"set tog_soldier vstr tog_soldier_1; set tog_engineer vstr tog_engineer_1; set tog_covertop vstr tog_covertop_1" 

	set	tog_soldier	"vstr tog_soldier_1"
	set	tog_engineer  	"vstr tog_engineer_1"
	set	tog_covertop	"vstr tog_covertop_1" 

	set	tog_soldier_1	"set end_klassen class s 1 1; echo ^0[^7Soldier^0|^1SMG^0]; set say_klassen vstr say_soldier_1; set tog_soldier vstr tog_soldier_2"
	set	tog_soldier_2	"set end_klassen class s 2 3; echo ^0[^7Soldier^0|^1MG 42^0]; set say_klassen vstr say_soldier_2; set tog_soldier vstr tog_soldier_3"
	set	tog_soldier_3	"set end_klassen class s 3 3; echo ^0[^7Soldier^0|^1Flamer^0]; set say_klassen vstr say_soldier_3; set tog_soldier vstr tog_soldier_4"
	set	tog_soldier_4	"set end_klassen class s 4 3; echo ^0[^7Soldier^0|^1Panzer^0]; set say_klassen vstr say_soldier_4; set tog_soldier vstr tog_soldier_5"
	set	tog_soldier_5	"set end_klassen class s 5 3; echo ^0[^7Soldier^0|^1Mortar^0]; set say_klassen vstr say_soldier_5; set tog_soldier vstr tog_soldier_1"

	set	tog_medic	"set end_klassen class m 1 1; echo ^0[^7Medic^0|^1SMG^0]; set say_klassen vstr say_medic"

	set	tog_engineer_1	"set end_klassen class e 1 1; echo ^0[^7Engineer^0|^1SMG^0]; set say_klassen vstr say_engineer_1; set tog_engineer vstr tog_engineer_2"
	set	tog_engineer_2	"set end_klassen class e 2 1; echo ^0[^7Engineer^0|^1Riffel^0]; set say_klassen vstr say_engineer_2; set tog_engineer vstr tog_engineer_1"

	set	tog_fieldop	"set end_klassen class f 1 1; echo ^0[^7Field op^0|^1SMG^0]; set say_klassen vstr say_fieldop"

	set	tog_covertop_1	"set end_klassen class c 1 1; echo ^0[^7Covert op^0|^1Stan^0]; set say_klassen vstr say_covertop_1; set tog_covertop vstr tog_covertop_2"
	set	tog_covertop_2	"set end_klassen class c 2 1; echo ^0[^7Covert op^0|^1FG 42^0]; set say_klassen vstr say_covertop_2; set tog_covertop vstr tog_covertop_3"
	set	tog_covertop_3	"set end_klassen class c 3 1; echo ^0[^7Covert op^0|^1Sniper^0]; set say_klassen vstr say_covertop_3; set tog_covertop vstr tog_covertop_1"

	set	say_soldier_1	"say_team ^0[^7Next Spawn^0: ^1Soldier^7|^1SMG^0]"
	set	say_soldier_2	"say_team ^0[^7Next Spawn^0: ^1Soldier^7|^1MG 42^0]"
	set	say_soldier_3	"say_team ^0[^7Next Spawn^0: ^1Soldier^7|^1Flamer^0]"
	set	say_soldier_4	"say_team ^0[^7Next Spawn^0: ^1Soldier^7|^1PF^0]"
	set	say_soldier_5	"say_team ^0[^7Next Spawn^0: ^1Soldier^7|^1Mortar^0]"
	set	say_medic	"say_team ^0[^7Next Spawn^0: ^1Medic^7|^1SMG^0]"
	set	say_engineer_1	"say_team ^0[^7Next Spawn^0: ^1Engineer^7|^1SMG^0]"
	set	say_engineer_2	"say_team ^0[^7Next Spawn^0: ^1Engineer^7|^1Riffel^0]"
	set	say_fieldop	"say_team ^0[^7Next Spawn^0: ^1Field op^7|^1SMG^0]"
	set	say_covertop_1	"say_team ^0[^7Next Spawn^0: ^1Covert op^7|^1Stan^0]"
	set	say_covertop_2	"say_team ^0[^7Next Spawn^0: ^1Covert op^7|^1FG 42^0]"
	set	say_covertop_3	"say_team ^0[^7Next Spawn^0: ^1Covert op^7|^1Sniper^0]"