// left hand - right hand cl_righthand "0" // auto switch when you pick up weapon cl_autowepswitch "0" // mouse ???? m_rawinput "1" m_mouseaccel1 "0" m_mouseaccel2 "0" sensitivity "1.5" // crosshair settings cl_crosshairstyle "2" // def. 0 - Crosshairstyle // 0=New CSGO ScaleForm Crosshair // 1=New CSGO ScaleForm Crosshair without dynamic movement // 2=OLD style dynmamiccrosshair 0 // 3=OLD style dynmamiccrosshair 1 cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha" cl_crosshairalpha "255" // min: 0=Complete transparent - max: 255=Total solid cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue // 5=Set your own color trough cl_crosshaircolor_R/_G/_B cl_crosshaircolor_b "255" // 0-255 Ammount of BLUE cl_crosshaircolor_g "255" // 0-255 Ammount of GREEN cl_crosshaircolor_r "0" // 0-255 Ammount of RED cl_crosshairthickness "0.1337" // def. 0.5 - Thickness of Crosshair Lines. cl_crosshairsize "5" // def. 6 - Length of Crosshair Lines. weapon_debug_spread_show "0" // def. 0 - Indicates Weapon Spread // 1=Yellow Indicator Bars/Edges for spread. // 2=Crosshair indicates amount of spread weapon_debug_spread_gap "0.67" // def. 0.67 - "Size" of Yellow Indicator Bars/Edges // Only works with weapon_debug_spread_show 1 cl_crosshairdot "1" // NETCODE cl_updaterate "128" cl_cmdrate "128" rate "80000" cl_interp_ratio "1" cl_interp "0" // repositions the gunmodel to mimic CSS more closely. viewmodel_fov "65" viewmodel_offset_x "2" viewmodel_offset_y "2" viewmodel_offset_z "-2" // removes the shifting of the arm when crouching down. cl_viewmodel_shift_left_amt "0" cl_viewmodel_shift_right_amt "0" // removes the bobbing of the weapon back and forth, when you run. cl_bob_lower_amt "0" cl_bobamt_lat "0" cl_bobamt_vert "0" // scales the HUD depending on what resolution you use, 1 is max. hud_scaling "1" // lowers delay between sounds. snd_mixahead "0.05" // sounds and ???? snd_headphone_pan_exponent "2" snd_musicvolume "0" // causes the scope to move less while moving scoped and reduces bobbing effect cl_bobcycle "2" // misc download ???? cl_downloadfilter "nosounds" cl_allowdownload "1" // some graphic command r_drawtracers_firstperson 0 // hud ???? hud_showtargetid "1" //misc ???? cl_autohelp "0" cl_showhelp "0" clear // clears the console host_writeconfig //to make sure it saves settings into config.cfg echo "###############################" echo "" echo "" echo "" echo "SERPENTS CFG LOADED - HAVE FUN!" echo "" echo "" echo "" echo "###############################"