// --------------------------------------------------------------------- // Enemy Territory Config März // --------------------------------------------------------------------- // from |WSL|Grzzly 10th // --------------------------------------------------------------------- // Wolfskin-Legends 2008 // --------------------------------------------------------------------- seta name "CONFIGS.EU - grizzly.cfg" // --------------------------------------------------------------------- // Binds // --------------------------------------------------------------------- bind F1 "vote yes" bind F2 "vote no" bind F3 "ready" bind PGUP "exec autoexec; echo ^7[^0ConfiG^7.^0LoadeD^7]" bind HOME "vid_restart; echo ^7[^0ViD^7.^0RestarT^7]" bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind e "+leanright" bind q "+leanleft" bind l "openlimbomenu" bind mouse3 "kill; forcetapout; say_team "^0S^7elf^0K^7ill^0!" bind r "+reload" bind b "+zoom" bind f "+activate" bind 0 "hidevote" bind x "+prone" bind MOUSE2 "weapalt" bind alt "+movedown bind y "messagemode2" bind SPACE "+moveup" bind CTRL "+topshots" bind F10 "+stats" bind MOUSE4 "+sprint" bind CAPSLOCK "+speed" bind MOUSE1 "+attack" bind m "+mapexpand" bind p "say ^019^1:^300^1Clock^0is^4TRAIN " bind i "say ^0213.202.194.11:5960^1Come^3All^0is^1Team^3speack" bind SEMICOLON "say ^7(^0'^7^^0.^7^^0'^7)" bind k "say ^0'^7'^0L^7o^0L^7'^0'" bind ' "say ^0Ger^1ma^3ny" bind j "say ^7(^0'^7-^0.^7-^0'^7)" bind KP_INS "playdead" bind h "say ^7www^1.^0wsl^1.^0eu^1.^0tc^4->^1Join^0_^1us " bind KP_END "vsay Hi" bind KP_DOWNARROW "vsay Bye" bind KP_DEL "vsay Cheer" bind KP_PGDN "vsay GoodGame" bind KP_5 "vsay Thanks" bind KP_LEFTARROW "vsay GreatShot" bind o "vsay Oops" bind 8 "autoscreenshot; echo ^7[^0Screenshot^7]" bind 9 "say ^0G^7rea^0T^7.^0S^7ho^0T^7.^0P^7r^0O" // --------------------------------------------------------------------- // CG_Settings // --------------------------------------------------------------------- seta cg_shadows "0" seta cg_autoaction "0" seta cg_noAmmoAutoSwitch "1" seta cg_marktime "0" seta cg_marks "0" seta cg_atmosphericEffects "0" seta cg_complaintPopUp "1" seta cg_impactvibration "0" seta cg_drawSmallPopupItems "0" seta cg_lagometer "1" seta cg_shadows "0" seta cg_autoactivate "1" seta cg_drawFPS "2" seta cg_printObjectiveInfo "0" seta cg_drawreinforcementtime "1" seta cg_drawroundtimer "1" seta cg_drawTimer "1" seta cg_coronas "0" seta cg_coronafardist "0" seta cg_brassTime "0" seta cg_wolfparticles "0" seta cg_gibs "0" seta cg_gun_fovscale "0" seta cg_gun_frame "0" seta cg_bloodTime "0" seta cg_bloodFlash "0" seta cg_bloodDamageBlend "0" seta cg_showblood "0" seta cg_zoomStepFG "10" seta cg_zoomStepSnooper "5" seta cg_zoomStepBinoc "3" seta cg_zoomDefaultFG "55" seta cg_zoomDefaultSnooper "40" seta cg_zoomDefaultBinoc "22.5" seta cg_zoomfov "22.5" // --------------------------------------------------------------------- // R_Settings // --------------------------------------------------------------------- seta r_mode "8" seta r_drawSun "0" seta r_fullscreen "1" seta r_fullbright "1" seta r_swapInterval "0" seta r_flares "3" seta r_depthbits "0" seta r_stencilbits "8" seta r_ignoreGLErrors "1" seta r_nocurves "1" seta r_nocull "0" seta r_lodscale "5" seta r_primitives "0" seta r_swapInterval "0" seta r_showtris "0" seta r_shownormals "0" seta r_vertexLight "1" seta r_simpleMipMaps "0" seta r_finish "0" seta r_subdivisions "20" seta r_detailtextures "0" seta r_picmip "3" seta r_textureMode "GL_LINEAR" seta r_drawfoliage "0" seta r_wolffog "1" seta r_colorbits "32" seta r_texturebits "32" seta r_mapOverBrightBits "3" seta r_overbrightbits "0" seta r_gamma "2.5" seta r_intensity "1.2" seta r_ignorehwgamma "3" seta r_fastSky "1" seta r_dynamiclight "0" seta r_lodbias "2" seta r_picmip2 "3" seta r_roundimagesdown "5" seta r_faceplanecull "1" seta r_ext_nv_fog_dist "0" seta r_clear "0" seta r_ingamevideo "0" seta r_ext_compiled_vertex_array "1" seta r_ext_multitexture "0" seta r_ext_texture_filter_anisotropic "0" seta r_smp "1" seta r_uiFullScreen "0" seta r_vertexlight "1" seta r_coronas "0" seta r_allowextensions "1" seta r_displayRefresh "75" // --------------------------------------------------------------------- // COM_Settings // --------------------------------------------------------------------- seta com_hunkmegs "256" seta com_soundmegs "32" seta com_zonemegs "32" seta com_maxfps "333" // --------------------------------------------------------------------- // Crosshairsettings // --------------------------------------------------------------------- seta cg_crosshairColor "red" seta cg_crosshairAlpha "1.0" seta cg_crosshairColorAlt "red" seta cg_crosshairAlphaAlt "1.0" seta cg_drawcrosshair "5" seta cg_drawCrosshairhealth "1" seta cg_drawCrosshairnames "1" seta cg_crosshairPulse "0" seta cg_drawCrosshairPickups "0" seta cg_crosshairHealth "0" // --------------------------------------------------------------------- // Weaponsettings // --------------------------------------------------------------------- seta cg_drawgun "1" seta cg_autoreload "1" seta cg_weaponCycleDelay "0" bind 1 "weaponbank 1; set cg_drawgun 1 ; set cg_autoreload 1" bind 2 "weaponbank 2; set cg_drawgun 1 ; set cg_autoreload 0" bind 3 "weaponbank 3; set cg_drawgun 1 ; set cg_autoreload 0" bind 4 "weaponbank 4; set cg_drawgun 1 ; set cg_autoreload 1" bind 5 "weaponbank 5; set cg_drawgun 1 ; set cg_autoreload 1" bind 6 "weaponbank 6; set cg_drawgun 1 ; set cg_autoreload 1" bind 7 "weaponbank 7; set cg_drawgun 1 ; set cg_autoreload 1" // --------------------------------------------------------------------- // Movementsettings // --------------------------------------------------------------------- seta cl_yawspeed "140" seta cl_pitchspeed "140" seta cl_run "1" seta cg_bobroll "0" seta cg_bobpitch "0" seta cg_bobup "0" seta cg_bobyaw "0" seta cg_runpitch "0" seta cg_runroll "0" seta cg_bobroll "0" seta cg_bobpitch "0" seta cg_bobup "0" seta cg_bobyaw "0" seta cg_runpitch "0" seta cg_runroll "0" // --------------------------------------------------------------------- // Mousesettings // --------------------------------------------------------------------- seta in_Mouse "1" seta cl_freelook "1" seta cl_mouseAccel "0" seta m_filter "0" seta m_yaw "0.022" seta m_pitch "0.022" // --------------------------------------------------------------------- // Connectionsettings // --------------------------------------------------------------------- seta cl_maxpackets "100" seta snaps "20" seta rate "25000" // --------------------------------------------------------------------- // Downloads // --------------------------------------------------------------------- seta cl_allowdownload "1" seta cl_wwwDownload "1" // --------------------------------------------------------------------- // Others // --------------------------------------------------------------------- seta cl_timenudge "0" seta cl_packetdup "1" seta scr_conspeed "9999" seta PB_WebUpdate "1" // --------------------------------------------------------------------- // Quit-Script // --------------------------------------------------------------------- bind PAUSE "say ^7[^0CloseD^7.^0ET^7]; quit" // --------------------------------------------------------------------- // Screenshot-Script // --------------------------------------------------------------------- bind F11 "cg_crosshairSize 0; cg_draw2D 0; cg_drawgun 0;wait 10; screenshotJPEG; cg_drawgun 1; cg_draw2D 1;wait 10;; cg_crosshairSize 40; echo ^7[^0ScreenShot^7.^0Saved^7]" // --------------------------------------------------------------------- // Demo-Toogle // --------------------------------------------------------------------- set demoon "autorecord; echo You are currently ^2Recording a demo.;set demotoggle vstr demooff" set demooff "stoprecord; echo You are currently ^1Not ^1Recording a demo.;set demotoggle vstr demoon" set demotoggle "vstr demoon" bind F12 "vstr demotoggle" // --------------------------------------------------------------------- // Namen-Toggle // --------------------------------------------------------------------- bind n "vstr tog_name" set tog_name "vstr tog_name_1" set tog_name_1 "set name ^cMinaral^oWasser; echo ^sNormal^1name; set tog_name vstr tog_name_2" set tog_name_2 "set name ^3|^0WSL^3|^7Gri^0zZ^7ly; echo ^1War; set tog_name vstr tog_name_3" set tog_name_3 "set name ^0/^1/^3/^7Superman; echo ^1Fun^3name; set tog_name vstr tog_name_1" // --------------------------------------------------------------------- // Fov-Toogle // --------------------------------------------------------------------- bind c "+vstr alt_a alt_b" set alt_a "+movedown; cg_fov 110" set alt_b "-movedown; cg_fov 120" // --------------------------------------------------------------------- // Sensitivity-Toogle // --------------------------------------------------------------------- bind KP_PLUS "vstr tog_sens" set tog_sens "vstr tog_sens_1" set tog_sens_1 "set sensitivity 2; echo ^7[^0sensitivity^7: ^02^7];set tog_sens vstr tog_sens_2" set tog_sens_2 "set sensitivity 3; echo ^7[^0sensitivity^7: ^03^7];set tog_sens vstr tog_sens_3" set tog_sens_3 "set sensitivity 4; echo ^7[^0sensitivity^7: ^04^7];set tog_sens vstr tog_sens_0" set tog_sens_0 "set sensitivity 5; echo ^7[^0sensitivity^7: ^05^7];set tog_sens vstr tog_sens_1" // --------------------------------------------------------------------- // Mouse2-Toogle // --------------------------------------------------------------------- bind KP_MINUS "vstr tog_mouse2" set tog_mouse2 "vstr tog_mouse2_1" set tog_mouse2_1 "bind MOUSE2 weaponbank 5; echo ^7[^0Weaponbank^7.^05^7];set tog_mouse2 vstr tog_mouse2_0" set tog_mouse2_0 "bind MOUSE2 weapalt; echo ^7[^0WeaponAlt^7];set tog_mouse2 vstr tog_mouse2_1" // --------------------------------------------------------------------- // Class-Toogle // --------------------------------------------------------------------- bind PGDN "team r; say ^0A^7xi^0S" bind END "team b; say ^0A^7llie^0S" bind DEL "team s; say ^0J^7oine^0D^7.^0S^7pec^0S" bind F9 "vstr tog_soldier" bind F4 "vstr tog_medic" bind F5 "vstr tog_engineer" bind F6 "vstr tog_fieldop" bind F7 "vstr tog_covertop" bind F8 "vstr end_klassen; vstr say_klassen; vstr reset_klassen" set reset_klassen "set tog_soldier vstr tog_soldier_1; set tog_engineer vstr tog_engineer_1; set tog_covertop vstr tog_covertop_1" set tog_soldier "vstr tog_soldier_1" set tog_engineer "vstr tog_engineer_1" set tog_covertop "vstr tog_covertop_1" set tog_soldier_1 "set end_klassen class s 1 1; echo ^0[^7Soldier^0|^1SMG^0]; set say_klassen vstr say_soldier_1; set tog_soldier vstr tog_soldier_2" set tog_soldier_2 "set end_klassen class s 2 3; echo ^0[^7Soldier^0|^1MG 42^0]; set say_klassen vstr say_soldier_2; set tog_soldier vstr tog_soldier_3" set tog_soldier_3 "set end_klassen class s 3 3; echo ^0[^7Soldier^0|^1Flamer^0]; set say_klassen vstr say_soldier_3; set tog_soldier vstr tog_soldier_4" set tog_soldier_4 "set end_klassen class s 4 3; echo ^0[^7Soldier^0|^1Panzer^0]; set say_klassen vstr say_soldier_4; set tog_soldier vstr tog_soldier_5" set tog_soldier_5 "set end_klassen class s 5 3; echo ^0[^7Soldier^0|^1Mortar^0]; set say_klassen vstr say_soldier_5; set tog_soldier vstr tog_soldier_1" set tog_medic "set end_klassen class m 1 1; echo ^0[^7Medic^0|^1SMG^0]; set say_klassen vstr say_medic" set tog_engineer_1 "set end_klassen class e 1 1; echo ^0[^7Engineer^0|^1SMG^0]; set say_klassen vstr say_engineer_1; set tog_engineer vstr tog_engineer_2" set tog_engineer_2 "set end_klassen class e 2 1; echo ^0[^7Engineer^0|^1Riffel^0]; set say_klassen vstr say_engineer_2; set tog_engineer vstr tog_engineer_1" set tog_fieldop "set end_klassen class f 1 1; echo ^0[^7Field op^0|^1SMG^0]; set say_klassen vstr say_fieldop" set tog_covertop_1 "set end_klassen class c 1 1; echo ^0[^7Covert op^0|^1Stan^0]; set say_klassen vstr say_covertop_1; set tog_covertop vstr tog_covertop_2" set tog_covertop_2 "set end_klassen class c 2 1; echo ^0[^7Covert op^0|^1FG 42^0]; set say_klassen vstr say_covertop_2; set tog_covertop vstr tog_covertop_3" set tog_covertop_3 "set end_klassen class c 3 1; echo ^0[^7Covert op^0|^1Sniper^0]; set say_klassen vstr say_covertop_3; set tog_covertop vstr tog_covertop_1" set say_soldier_1 "say_team ^0[^7Next Spawn^0: ^1Soldier^7|^1SMG^0]" set say_soldier_2 "say_team ^0[^7Next Spawn^0: ^1Soldier^7|^1MG 42^0]" set say_soldier_3 "say_team ^0[^7Next Spawn^0: ^1Soldier^7|^1Flamer^0]" set say_soldier_4 "say_team ^0[^7Next Spawn^0: ^1Soldier^7|^1PF^0]" set say_soldier_5 "say_team ^0[^7Next Spawn^0: ^1Soldier^7|^1Mortar^0]" set say_medic "say_team ^0[^7Next Spawn^0: ^1Medic^7|^1SMG^0]" set say_engineer_1 "say_team ^0[^7Next Spawn^0: ^1Engineer^7|^1SMG^0]" set say_engineer_2 "say_team ^0[^7Next Spawn^0: ^1Engineer^7|^1Riffel^0]" set say_fieldop "say_team ^0[^7Next Spawn^0: ^1Field op^7|^1SMG^0]" set say_covertop_1 "say_team ^0[^7Next Spawn^0: ^1Covert op^7|^1Stan^0]" set say_covertop_2 "say_team ^0[^7Next Spawn^0: ^1Covert op^7|^1FG 42^0]" set say_covertop_3 "say_team ^0[^7Next Spawn^0: ^1Covert op^7|^1Sniper^0]"