// CREATED: 21.5.2012 // UPDATED: 23.9.2012 // PLAYER: kaserf // // // ~~~ MOUSE / SENSITIVITY SETTINGS BELOW ~~~ // // Windows Sensitivity 6/11 // In-Game Sensitivity 2.0 // Mouse DPI 450 // // ~~~ LAUNCH OPTIONS ~~~ // // -noforcemaccel -noforcemparms -noforcemspd -console -w 1024 // CFG STARTS HERE --> // personal fps_max "239" volume "0.05" snd_surround_speakers "0" snd_mixahead "0.05" hud_scaling "1" cl_righthand "0" // sens sensitivity "2.0" zoom_sensitivity_ratio "1.0" m_customaccel "0" m_filter "0" m_pitch "0.022" m_rawinput "1" m_yaw "0.022" // rates rate "80000" cl_cmdrate "128" cl_updaterate "128" cl_interp "0" cl_interp_ratio "1" // net graph net_graph "1" net_graphpos "2" net_graphheight "30" net_graphproportionalfont "0" // xhair cl_crosshairalpha "255" cl_crosshaircolor_b "0.000000" cl_crosshaircolor_g "0.000000" cl_crosshaircolor_r "255.000000" cl_crosshairspreadscale "0.3" cl_crosshairsize "2.5" cl_crosshairthickness "1" cl_crosshaircolor "5" cl_crosshairscale "1400" cl_crosshairusealpha "1" cl_legacy_crosshair_recoil "1" cl_crosshairdot "0" cl_legacy_crosshair_scale "1" cl_dynamiccrosshair "0" cl_crosshairstyle "2" cl_crosshairgab "-0.2" // bob+models etc viewmodel_fov "65" weapon_debug_spread_show "3" r_drawtracers_firstperson "0" cl_viewmodel_shift_left_amt "0" cl_viewmodel_shift_right_amt "0" cl_bob_lower_amt "0" cl_bobamt_lat "0" cl_bobamt_vert "0" cl_bobcycle "2" // binds bind "F1" "buy m4a1; buy ak47; buy vesthelm; buy defuser" bind "F2" "buy smokegrenade; buy flashbang; buy flashbang; buy hegrenade" unbind "f3" bind "F4" "buy p90; buy vest; buy defuser; buy flashbang;buy smokegrenade" bind "F5" "buy awp;buy vest;buy vesthelm;buy defuser;buy flashbang" unbind "f6" unbind "f7" bind "F8" "viewmodel_offset_x 2.5;viewmodel_offset_y 2;viewmodel_offset_z -2" bind "I" "sv_cheats 1" bind "O" "noclip" bind "P" "give weapon_smokegrenade;give weapon_hegrenade;give weapon_flashbang" bind "K" "give weapon_ak47;give weapon_deagle;give defuser" bind "mwheeldown" "invprev" bind "mwheelup" "invprev" // various settings cl_showhelp "0" cl_autohelp "1" cl_disablefreezecam "1" cl_freezecampanel_position_dynamic "0" cl_disablehtmlmotd "1" cl_forcepreload "1" cl_spec_mode "4" gameinstructor_enable "0" mat_postprocess_enable "0" mat_accelerate_adjust_exposure_down "0" mat_dynamic_tonemapping "0" r_drawtracers "0" r_drawtracers_firstperson "0" func_break_max_pieces "0" gl_clear "1" host_thread_mode "1" jpeg_quality "100" props_break_max_pieces "0" props_break_max_pieces_perframe "0" muzzleflash_light "1" mp_decals "0" // CSS SETTINGS BELOW \\ // cl cl_c4dynamiclight "1" cl_disablefreezecam "1" cl_disablehtmlmotd "1" cl_downloadfilter "maps" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_hudhint_sound "0" cl_interp "0" cl_interp_ratio "1" cl_lagcompensation "1" cl_min_ct "1" cl_min_t "2" cl_minmodels "1" cl_nowinpanel "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_pred_optimize "2" cl_predictweapons "1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_show_achievement_popups "0" cl_show_splashes "0" cl_showpluginmessages "0" cl_smooth "0" cl_smoothtime "0.02" cl_wpn_sway_interp "0" // mat mat_aaquality "0" mat_antialias "4" mat_bloomscale "0" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_disable_bloom "1" mat_filterlightmaps "1" mat_filtertextures "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_mipmaptextures "1" mat_monitorgamma "2.0" mat_motion_blur_enabled "0" mat_monitorgamma_tv_enabled "1" mat_dxlevel "81" mat_parallaxmap "0" mat_picmip "2" mat_queue_mode "2" mat_reducefillrate "1" mat_specular "0" mat_trilinear "0" mat_vsync "0" // r r_3dsky "0" r_decal_cullsize "0" r_decals "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_fastzreject "1" r_flashlightdepthtexture "1" r_flex "0" r_lightaverage "0" r_lod "2" r_maxdlights "0" r_occlusion "1" r_pixelfog "0" r_propsmaxdist "0" r_renderoverlayfragment "0" r_rootlod "2" r_ropetranslucent "0" r_shadowmaxrendered "32" r_shadowrendertotexture "1" r_shadows "1" r_staticprop_lod "3" r_teeth "0" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_waterdrawreflection "0" r_waterdrawrefraction "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlightmin "0" r_worldlights "0" // Ropez rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0" // Violence violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // filters con_filter_enable "1" con_filter_text_out "vertex" con_filter_text_out "Attempted" con_filter_text_out "CMaterial" con_filter_text_out "Achievements disabled" con_filter_text_out "Too many vertex format changes in frame, whole world not rendered" cl_showerror "0" // 2 for above plus detailed field deltas. cl_showevents "0" // Print event firing info in the console echo echo clear