// Pierre-Emeric "l1nkje" Portier - www.fnatic.com // Windows XP Professional 32bits // Microsoft Wheel Mouse Optical 1.1A - Sens 6 under win (default) - XP-No-mouseaccel.reg OFF - uncheck Enchance pointer precision - 500hz // Driver: Microsoft Intellipoint 7.0 (windows) // Last update 5:36 AM - 21th September 2009 unbindall // -------- // / bindings / // -------- bind i "+chat" bind b "+button2" bind tab "+scores" bind s "+moveleft" bind f "+moveright" bind d "+back" bind e "+forward" // bind shift "kill" bind mouse2 "+moveup" bind mouse1 "+attack" bind z "+movedown" bind a "+speed" bind space "+zoom" bind F1 "vote yes" bind F2 "vote no" bind F3 "readyup" bind F4 "seta r_gamma 1.0; wait 10; seta r_gamma 1.2" bind F7 "ragequit" bind F8 "loadhud" bind F9 "exec l1nkje ; play "sound/world/button_zap.wav"" bind F10 "" bind F11 "screenshotJPEG" bind PGDN "vstr ffa_mode" bind PGUP "vstr win_mode" bind y "messagemode" bind u "messagemode2" bind leftarrow "vstr vol_down" bind rightarrow "vstr vol_up" bind j "say ^0d^7:)" bind k "say cool, cool" bind l "say kombi!" bind m "say ^7READY ^5READY ^3READY ^4READY ^5READY ^7READY ^6READY ^3READY ^1READY ^2READY ^7READY ^6READY" bind , "say ninja!" bind 7 "say ALAN AL ALAN ALAN!" bind 8 "say DID SOMEONE JUST SAY MY NAME?" bind 9 "say that's not alan man, it's steve man, steve..." // ------- // / weapons / // ------- bind mwheeldown "weapon 1" bind mwheelup "weapon 2" bind q "weapon 3" bind 1 "weapon 4" bind w "weapon 5" bind mouse3 "weapon 6" bind r "weapon 7" bind t "weapon 8" // ---- // / main / // ---- seta sensitivity "4.1" seta cl_mouseaccel "0.1" seta cl_mouseaccelstyle "0" seta cl_mouseSensCap "0" seta cl_mouseAccelOffset "5" seta m_yaw "0.018" seta m_pitch "0.018" seta m_forward "0.25" seta m_side "0.25" seta m_filter "0" seta in_mouse "2" seta cg_hudfiles "ui/HUDl1nkje.cfg" seta cg_compHud "1" seta cg_playernames "1" seta model "visor/bright" seta cg_teammodel "visor/bright" seta cg_forceTeamModel "visor/bright" seta cg_forceEnemyModel "keel/bright" seta bot_nochat "1" seta cg_teamUpperColor "0xFF0000FF" seta cg_teamLowerColor "0xFF0000FF" seta cg_teamHeadColor "0xFF0000FF" seta cg_enemyHeadColor "0x00FF00FF" seta cg_enemyLowerColor "0x00FF00FF" seta cg_enemyUpperColor "0x00FF00FF" seta cg_smoothClients "0.5" //seta ui_clantagpos "0" // ------ // / visual / // ------ seta r_mode "9" seta r_picmip "4" seta r_gamma "1.2" seta r_fastsky "1" seta r_mapoverbrightbits "2" seta r_intensity "1" seta r_ignorehwgamma "0" seta r_dynamiclight "0" seta r_smp "0" seta r_displayrefresh "75" seta r_fullscreen "1" seta r_enablePostProcess "0" seta r_loadbias "2" seta r_vertexlight "0" seta r_overbrightbits "1" seta r_subdivisions "80" seta r_simpleMipMaps "1" seta r_lodbias "-2" seta cg_fov "102" seta cg_zoomfov "40" seta cg_drawgun "0" seta cg_lagometer "0" seta cg_chatBeep "1" seta cg_teamChatBeep "1" seta cg_selfOnTeamOverlay "0" seta cg_simpleitems "0" seta cg_gibs "1" seta com_blood "1" seta cg_draw3dicons "0" seta cg_bob "0" seta cg_marks "0" seta cg_impactMarkTime "10000" seta cg_kickScale "0" seta cg_levelTimerDirection "0" seta cg_drawattacker "0" seta cg_drawfriend "0" seta cg_truelightning "1" seta cg_WeaponBar "3" seta cg_scoreplums "0" seta cg_brasstime "0" seta cg_switchonempty "1" seta cg_allowtaunt "0" seta cg_nopredictItems "1" seta cg_followpowerup "0" seta cg_drawrewards "1" seta cg_predictLocalRailShots "1" seta cg_predictItems "0" seta com_allowconsole "1" seta cg_drawAmmoWarning "0" seta cg_lowAmmoWarningPercentile "0" seta cg_lowAmmoWarningSound "0" seta cg_gunX "0" seta cg_gunY "0" seta cg_gunZ "0" seta cg_drawcrosshairnames "1" seta cg_drawcrosshair "2" seta cg_crosshairsize "1" seta cg_crosshaircolor "6" seta cg_crosshairpulse "0" seta cg_crosshairbrightness "1" seta cg_crosshairHitStyle "2" seta cg_crosshairHitTime "200" seta cg_crosshairHitColor "1" seta cg_screenDamage "0" seta cg_screenDamage_Self "0" seta cg_screenDamage_Team "0" seta cg_zoomOutOnDeath "1" seta cg_playTeamVO "1" seta cl_allowConsoleChat "1" seta cg_autoswitch "0" seta cg_shadows "0" seta cg_autoAction "3" seta cg_drawPregameMessages "0" seta cg_drawSpecMessages "0" seta cg_playernames "0" seta cg_compHud "1" seta cg_switchToEmpty "1" seta cg_lightningImpact "1" seta cg_muzzleFlash "0" seta cg_bubbleTrails "0" seta cg_smokeRadius_GL "0" seta cg_smokeRadius_RL "0" seta cg_smokeRadius_NG "0" seta cg_smoke_SG "0" seta cg_deadBodyDarken "1" seta cg_deadBodyColor "0x222222ff" seta cg_waterWarp "0" seta cg_zoomScaling "1" seta cg_zoomToggle "0" seta cg_zoomSensitivity "0" seta cg_drawFragMessage "1" seta cg_buzzerSound "1" seta cg_allowTaunts "0" seta cg_lightningStyle "2" seta cg_railStyle "2" seta cg_rocketStyle "1" seta cg_plasmaStyle "1" seta cg_weaponColor "0x00FFFFFF" seta cg_weaponColorStyle "3" seta cg_enableRespawnTimer "1" seta cg_respawnTimerX "10" seta cg_respawnTimerY "100" seta cg_HitBeep "1" // 2 & 3 is cpm style seta com_allowconsole "1" seta cl_maxpackets "125" seta cl_packetdup "2" seta cl_anonymous "0" seta cl_conTimeStamps "0" seta cl_demoRecordMessage "0" seta winkey_disable "1" seta web_skipLauncher "1" // ---- // / rail / // ---- seta r_railSegmentLength "6" seta r_railCoreWidth "0" seta r_railWidth "16" seta color1 "4" // useless if railcorewidth to 0 seta color2 "1" seta cg_railtrailtime "180" // ----- // / Sound / // ----- seta s_ambient "0" seta s_musicvolume "0" seta s_volume "0.4" seta s_doppler "0" seta name "CONFIGS.EU - l1nkje.cfg" seta s_mixahead "0.140" seta s_mixPreStep "0.05" // ---- // / inet / // ---- seta rate "25000" seta cl_maxpackets "125" // ---------- // / punkbuster / // ---------- cl_punkbuster 1 pb_Sleep 500 pb_system 1 pb_security 0 // -------- // / teamplay / // -------- bind kp_enter "say_team ^3READY ^7(link)" bind ctrl "say_team ^3ATTACKING ^7(link)" bind 2 "say_team ^2SAFE SAFE SAFE" bind 3 "say_team ^1LOST LOST LOST" bind n "say_team ^1NOP! ^7(link) bind h "say_team ^2YES! ^7(link) bind 0x00 "say_team ^3TOOK ^7ITEM bind x "say_team ^5AVAIL ^7ITEM bind 5 "say_team ^5MID ^7PU" bind 4 "say_team ^2HOME ^7PU ^7--- ^5QUAD ^7NOW!" bind 6 "say_team ^1NMY ^7PU ^7--- ^3BATTLE ^7NOW!" bind alt "say_team ^7WHERE? ^5STATUS?" bind o "say_team ^7INCOMING ^1LOW ^7--- LEAVING ^1LOW" bind p "say_team ^7INCOMING ^1HIGH ^7--- LEAVING ^1HIGH" bind c "dropflag" bind v "dropweapon" bind capslock "dropweapon" bind shift "weapnext" // ------- // / aliases / // ------- set vol_up "vstr vol_5" set vol_down "vstr vol_3" set vol_0 "s_volume 0.0; set vol_up vstr vol_0.5; set vol_down vstr vol_0 ; echo ^7Volume: ^0[^70.0^0]" set vol_0.5 "s_volume 0.1; set vol_up vstr vol_1; set vol_down vstr vol_0 ; echo ^7Volume: ^0[^20.1^0]" set vol_1 "s_volume 0.2; set vol_up vstr vol_2; set vol_down vstr vol_0.5; echo ^7Volume: ^0[^20.2^0]" set vol_2 "s_volume 0.3; set vol_up vstr vol_3; set vol_down vstr vol_1 ; echo ^7Volume: ^0[^20.3^0]" set vol_3 "s_volume 0.4; set vol_up vstr vol_4; set vol_down vstr vol_2 ; echo ^7Volume: ^0[^20.4^0]" set vol_4 "s_volume 0.5; set vol_up vstr vol_5; set vol_down vstr vol_3 ; echo ^7Volume: ^0[^20.5^0]" set vol_5 "s_volume 0.6; set vol_up vstr vol_6; set vol_down vstr vol_4 ; echo ^7Volume: ^0[^20.6^0]" set vol_6 "s_volume 0.7; set vol_up vstr vol_7; set vol_down vstr vol_5 ; echo ^7Volume: ^0[^20.7^0]" set vol_7 "s_volume 0.8; set vol_up vstr vol_8; set vol_down vstr vol_6 ; echo ^7Volume: ^0[^20.8^0]" set vol_8 "s_volume 0.9; set vol_up vstr vol_9; set vol_down vstr vol_7 ; echo ^7Volume: ^0[^20.9^0]" set vol_9 "s_volume 1.0; set vol_up vstr vol_10; set vol_down vstr vol_8 ; echo ^7Volume: ^0[^21.0^0]" set vol_10 "s_volume 1.2; set vol_up vstr vol_11; set vol_down vstr vol_9 ; echo ^7Volume: ^0[^21.2^0]" set vol_11 "s_volume 1.4; set vol_up vstr vol_12; set vol_down vstr vol_10 ; echo ^7Volume: ^0[^21.4^0]" set vol_12 "s_volume 1.6; set vol_up vstr vol_12; set vol_down vstr vol_11 ; echo ^7Volume: ^0[^11.6^0]" seta vid_full "r_fullscreen 1;r_picmip 4; vid_restart" seta vid_win "r_fullscreen 0;r_picmip 4; vid_restart" set win_mode vstr vid_win set ffa_mode vstr vid_full bind KP_minus "vstr timedown" bind KP_plus "vstr timeup" set timedown "vstr time3" set timeup "vstr time5" set time0 "timescale 0.10;set timeup vstr time1;echo ^2Time^1x0.10" set time1 "timescale 0.25;set timedown vstr time0;set timeup vstr time2;echo ^7Time ^1x0.25" set time2 "timescale 0.50;set timedown vstr time1;set timeup vstr time3;echo ^7Time ^1x0.50" set time3 "timescale 0.75;set timedown vstr time2;set timeup vstr time4;echo ^7Time ^1x0.75" set time4 "timescale 1.00;set timedown vstr time3;set timeup vstr time5;echo ^7Time ^1NORMAL" set time5 "timescale 2.00;set timedown vstr time4;set timeup vstr time6;echo ^7Time ^1x2" set time6 "timescale 5.00;set timedown vstr time5;set timeup vstr time7;echo ^7Time ^1x5" set time7 "timescale 10.0;set timedown vstr time6;set timeup vstr time8;echo ^7Time ^1x10" set time8 "timescale 25.0;set timedown vstr time7;set timeup vstr time9;echo ^7Time ^1x25" set time9 "timescale 50.0;set timedown vstr time8;set timeup vstr time10;echo ^7Time ^1x50" set time10 "timescale 100;set timedown vstr time9;echo ^2Time^1x100" wait 50 loadhud wait 50 in_restart // --- // / end / // ---